Archive for the Gaming General Category

GT5 Prima Essential Track Guide

Posted in Gaming General on January 28, 2011 by gtindonesia

Link to download – Click here.



Posted in Gaming General on July 8, 2010 by gtindonesia

spesial untuk GT mania… soundtrack GT5P..boleh didenger sambil nyetir, asal gaya nyetir di jalan jangan disamain ama di Suzuka.

Ripped by Msia on 2/27/08
Included Files: NFO, SFV, M3U

01. SURV1V3
03. Back 2 U
04. Love&Peace
05. Flatout
06. Constructor’s Blues
07. When The Rains Come
08. Farewell
09. Are you ready?
10. The Last Helping
12. Current of the times
13. Wind from Rio
14. twieky 4
15. sky high mountain breeze
18. Moon Over The Castle GT5 Prologue Version
Play Time: 1:13:46

The People Behind Gran Turismo

Posted in Gaming General on July 8, 2010 by gtindonesia

Aside from a few seconds of screen time in the rolling credits at the end of each game, few people aside from Kazunori Yamauchi get much credit for the countless hours of hard work that goes into each masterpiece of the Gran Turismo series. True, Polyphony Digital is a very secretive company – that’s just a fact of life in their industry – but there are hundreds of brilliant people getting their hands dirty (and sleeping on cots under their desks) who deserve more credit for what they do. A single web page on Polyphony Digital’s corporate site offers the rare opportunity to place faces with names. Thanks to the magic of online translation, let’s take a closer look at who they are. GTPlanet wishes all of them well – keep up the great work, guys, we are looking forward to what you have in store for us.


Mitsuru-san is responsible for managing the online aspect of GT5 Prologue. He’s the one who actually posts those news updates that you see in the game’s menu, maintains the time trial rankings, and online racing events. He also works at a “lower level”, aiding the development of the actual network environment. He had no game development experience prior to joining Polyphony Digital, but it hasn’t been an issue.

Kazuaki Matsuo

Kazuaki-san worked with Sony Corporation before moving to Polyphony Digital in 2005. He specializes in service delivery systems, and now develops the client-side online software. In other words, he writes the underlying code that enables online races and connectivity. He states that he enjoys his job because everyone at Polyphony has a “clear purpose”, and the result of their labor is immediately visible in the products they produce.

Norio Takama

Norio-san has an extremely important job that affects everyone who plays Gran Turismo – he’s a mathematician who develops the physics models that define how each car moves and feels. He originally worked for Sega, creating games for the Sega Saturn and Dreamcast. This is a fascinating area of game development that is critical to the series, but unfortunately does not get enough credit thanks to all the popular attention to visual details.

Shinobu Sawamura

Shinobu is responsible for the stunning backgrounds and landscapes within the games. According to Google Translator, she feels “excitement at the area covered by skin” for the opportunity to create virtual worlds, and enjoys working with people from around the world to put each game together. Now, the question is, who are those other people from “around the world”?

Akira Saito

Before joining Polyphony Digital, Akira Saito developed arcade games. Like Shinobu, he also works with visual effects, landscapes, and textures to make real-time computer graphics look more realistic (he’s obviously very good at what he does). Like the others, he enjoys the working atmosphere at Polyphony, but also the clear sense of purpose and the fact that their work is covered extensively by “foreign reporters”.

March 16th, 2009 by Jordan Original Post

Drift Techniques

Posted in Gaming General on July 8, 2010 by gtindonesia

Drifting is a technique used through a turn to change a vehicles attitude for a proper exit. Practicing this technique is good for a vehicle that has under or over-steer problems in cornering. (This is used in Rallying but also useful in Road Racing.) There are many types of drift techniques, we are just going to introduce a few of them here.


This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer and then balances the drift through steering and throttle motions. (note: the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself, if the car plows through any turn this technique will not work).


This is performed by trail braking into a corner, then loss of grip is obtained and then balance through steering and throttle motions. (note: this is mainly for medium to low speed corners).


This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction. (note this is heavy rally racing technique used to change vehicle attitudes during cornering, mainly tight mountain corners.)


This is performed by depressing the clutch pedal on approach or during a mild drift to give a sudden jolt through the driveline to upset rear traction.


This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the driveline to slow the rear tires inducing over steer. (this is like pulling the E-brake through a turn – note this should be performed in the wet to minimize damage to the driveline etc.)


This technique is very basic, pull the E-Brake or (side brake) to induce rear traction loss and balance drift through steering and throttle play. (note: this can also be used to correct errors or fine tune drift angles.)


This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn. (note this technique is very useful for low horsepower cars.)


In this technique the rear tire on the inside of a turn or apex is bounced over a curb to lose traction resulting in over steer.


This is done by pulling the E-brake through a strait to start a high angel drift and to hold this to set up for the turn ahead. (note: this can only be done at high speed.)


This is a slow side-to-side faint like drift where the rear end sways back and forth down a strait.

FF DRIFT (Front Wheel Drive Drift)

The E-brake as well as steering and braking techniques must be used to balance the car through a corner. (note: the E-brake is the main technique used to balance the drift.)


This performed when entering a corner and using full throttle to produce heavy oversteer (tail slide) through the turn. (note: needs horsepower to make this happen.)

InitialD World

Polyphony Digital Inc. The Studio

Posted in Gaming General on July 8, 2010 by gtindonesia

Pasti penasaran bagaimana , dimana , Gran Turismo dibuat. Sejak dari seri yang pertama hingga yang akan datang dimasa depan dan bagaimana para kru dari perusahaan pembuat Game ternama ini bekerja , kemudian bersantai iselingan padatnya jadwal deadline dari pengembangan Gran Turismo 5.
Untuk visualisasi foto dan video bisa diakses di Link dibawah ini :

Studio Polyphony Digital Inc. (The Heart of GT Development)
Liputan Video Studio Polyphony Digital Inc.

Playstation 3 Error Code List

Posted in Gaming General on July 8, 2010 by gtindonesia

0710102 – DNS Error; No DSN server available.
8001050B – Will not play demo hard drive games, when blue-ray disc is inserted – Cause unknown
80010510 – Will not play hard drive games – Cause unknown
8002b241 – DVI has no audio.
80028EA5 – Unknown
80029023 – Exchanging Key Information exchange has timed out
80029024 – The attempt to obtain an IP address has timed out
80029564 – Downloaded Game will not install – Cause unknown
8002F997 – Can not update XMB firmware
8003051E – Game will not Save
80031150 – System Settings Fail to Save – Possible Blue Screen “Setting information is corrupted.Press the x button to repair and restore default”
80130203 – PS3 connects to internet but not to network – Typically means that the required ports are not open to connect to store but PS3 can connect to internet.
80710092 – “An error has occured. you’ve been signed out from the ps network” – (connection dropped?)
80710102 – PS3 Cannot connect to the router with current IP information – Try rebooting your router
80710541 – The connection to the server timed out.
80710B23 – PS3 Network is Down or PS3 Network is too busy to respond
80710D23 – Turn the PS3 off for a bit (30 minutes give or take) with the power toggle (not standby mode).
80029024 -“Cannot Obtain an IP address”.
80028EA5 Unknown – User cannot connect to PS3 network. Sony told the user to send the machine in.
8002b241 – DVI has no audio
8001050B – “Will not play demo hard drive games, (when blue-ray disc is inserted) – cause unknown”.
8002F997 – Trying to Update the Firmware, copying to a file and installing from a USB drive falied”.
80710016 – Playstation Network is down.
8013013E – WEP Key error, change WEP key to all numbers (on router homepage) and try agian, or which to WPA.
8071053D – Hard boot the PS3, turn off the PS3 to stand-by, flip off the back swtich and remove the power cord. Then shut off your modem/router, for about 5 mintues, then turn the modem back up first and let it sync, then turn the router back on(if using one) and let it sycn. Reconnect your power cable and flip the back swtich up again. Then make a new network connnection.
8013030F – Check Router Page, SSID Broadcasting possibly off.

Gran Turismo Cockpit

Posted in Gaming General on July 8, 2010 by gtindonesia

Sebenarnya ini cockpit yang dihadiahkan Polyphony Digital ke Amar[GTP], beliau pemenang salah satu kompetisi GT Academy, mungkin ini salah satu kreasi ultimate yang diimpikan oleh para antusias-antusias Gran Turismo, atau mungkin beberapa penggemar Game dengan genre Racing atau balapan mobil virtual.
Berikut Skrinsut yang saya dapatkan ;

Tampak dari Samping kanan Simulator GT

Tampak dari atas depan Simulator GT

Tampak dari belakang kanan Simulator GT